All 101 games in this handy book make learning memorable, fun, and successful. You can use them as effective starter activities, for the middle part of a lesson to reignite learning when you see the kids' eyes start to glaze over, or as complete activities to help you assess your students' learning.
Designed as a remedial tool to assist children in connecting facial expressions to emotions. The game includes practice with the six basic emotions and the six cognitive emotions and is intended to complement the development of social language instruction and therapy. Ages 5-10.
The classic Naval combat game, in which players try to sink all enemy ships by calling out suspected hiding areas and keeping track of hits and misses. Ages 7+.
Stake your claim and protect your territory with Blokus game! There's just one rule: each piece you play must touch at least one other piece of the same color, but only at the corners! It takes less than a minute to learn but has depth to challenge all ages.
Blokus 3D Game is an exciting addition to the Blokus line is a game of 3D strategy that sharpens spatial awareness and critical thinking skills. Players strategize to outwit their opponents while constructing four unique building plans, block by block. Ages 7+, 2-4 players, 20 minutes.
In Chickyboom, the chickens are hanging out on their colorful wooden perch — but if one of them decides to leave, the whole perch will teeter. Collect as many chickens, hay bales and wagon wheels before the rocking perch topples. How many pieces can you save? The chickens, hay bales and wagon wheels have different weights, meaning different point values. The player with the highest score wins the game. Ages 4 and up, 2-4 plays, 10 minute play time.
Using the plastic geometric shapes the player attempts to form the various shapes illustrated in the rules-illustrations book which gradually become more difficult., A series of puzzles in which combinations of blocks must be assembled to form a larger three-dimensional shape. Age 5 and above, for 1 player, 5 minutes.
Play just like Tic-Tac-Toe, except that you can gobble up your opponent and move pieces around the board when it's your turn to play. The first to line up 3 pieces wins. Ages 5 and up.
Take your cheeky chances on this quick playing dice game of nut gathering nuttiness. Pile up points by rolling the dice and adding up acorns, while avoiding any cars along the way. For 2-4 players, ages 8 and above. Duration: 15 min.
Solve 2-D and 3-D puzzles by arranging game pieces. Pick a puzzle from the book, set up the challenge, and place the remaining game pieces to solve the puzzle.
Ages 8 to adult.
It's a leap to the finish in this colorful game of fast-moving reptiles. Choose a Secret Creature Card, shake the cup and pour out the picture tiles. Move your lizard forward or backward depending on what the tiles show. But look before you leap or else you could wind up at the back of the line! The first player to jump to the finish is the king of chameleons.
Players attempt to rack up points by rolling the pig dice - but if they're not careful they might 'Pig Out' and lose all their points. Ages 7 to adult.
A puzzle in which each of the pentomino pieces can be slid into a different shape. Choose a solution from the puzzle booklet, and arrange all the pentominos and penguins on the board to match the picture.
For 1 player, ages 6+.
Six is a deceptively simple-looking abstract strategy game in which two (or four) players take turns placing their colored hexagonal tiles while trying to create one of the three 'winning shapes' - triangle, hexagon or line - out of six of their tiles. If all tiles have been placed from players' hands without someone winning, players then take turns picking up a previously placed tile and moving it to a new position. Ages 7+.
Consists of 4 games that provide motivating practice in basic fact memorization and mental computation for addition and subtraction, multiplication and division. Grades 1-3.
Five mini-games that use the same deck. With one and only one matching symbol between any two cards, spotting it helps you win! For 2-8 players, ages 7 and above. Duration: 15 minutes.
A game of deduction and logic, in which the player attempts to fill a puzzle grid with animals and their respective foods.
For one player, ages 5 and above.
The Anagram game that will drive you bananas. The award-winning word game that needs no pencil, paper, or board. Fast and fun. Players race against each other to build crossword grids and use all their letter tiles first. 1-16 players. Ages 7+
An online series of games covering reading and phonics with colourful characters! Suitable for children just starting to learn letters and sounds or for those reading short sentences confidently.